Fishipedia — All 30 Species, Best Lures and Base Values
The full How to Fish species database: all 30 catalogued creatures by island, with the lure pairings that get bites, base values and field notes.
FAQ
How do I catch the Drippy Urchin?
What are base values worth, exactly?
What is in the How to Fish fishipedia?
Every species the community has catalogued across the five islands — 28 catchable creatures and two boss fights — with the lure pairings that actually get bites. Values are ballpark chips before casino multipliers. Three rules explain most of the list: night species only bite in the dark hours, skittish species despawn when the boat is loud, and rare species are worth more at the back-room scale than the dock.
Island 1 · Starter Haven
Seven shallow-water staples. This is income food, not sport — the island walkthrough explains why Island 1 is about the grill, not the ledger.
| Species | Best lure | Base value | Field note |
|---|---|---|---|
| Sardine | Basic hook | $5 | Bulk food. Grill ten, never think about hunger again. |
| Herring | Basic hook | $7 | The dock filler catch; the shop buys them in bundles of ten. |
| Bluegill | Bright spinner | $8 | Strictly a daylight biter — vanishes the moment the sun dips. |
| Crab | Tide pool trap | $9 | Not technically fishing. The crab would like a word anyway. |
| Mackerel | Bright spinner | $12 | Reliable early income; travels in small schools. |
| Flounder | Bottom weight rig | $15 | Hugs the seafloor. Cast short, let it sink, wait for the tap. |
| Old Boot | Anything, honestly | $1 | Achievement bait. Someone at the casino still buys it. |
Island 2 · The Swarm
Predators show up, and so does the first boss-adjacent hostility. Post-swarm bite windows shift — the Swarm section of the walkthrough covers the timing.
| Species | Best lure | Base value | Field note |
|---|---|---|---|
| Mudskipper | Worm ball | $14 | Hops between tide pools — time the cast to the jump. |
| Catfish | Meat chunk (night) | $22 | Only feeds after dusk. Bring a lantern and patience. |
| Piranha | Meat chunk | $25 | Bites anything red. Including the dinghy, allegedly. |
| Snapping Turtle | Steel leader | $30 | Fights dirty and slow. Cut the line or outlast it. |
| Electric Eel | Insulated line | $35 | Shocks the reel on every third pull. Upgrades dampen the kick. |
| Flying Fish | Feather rig | $18 | The trick-shot tax. Land it mid-air for a 5× payout. |
| Leech Queen | None — gunfire | — | Not caught. Deleted. Drops swarm bonus chips. |
Island 3 · Deep Abyss
Night-fishing country. Almost everything valuable here needs the glow lure and the patience to fish the dark hours.
| Species | Best lure | Base value | Field note |
|---|---|---|---|
| Jellyfish Bloom | Glow lure | $20 | Never fights the line; stings the deck crew instead. |
| Barracuda | Feather rig | $38 | Fast strikes, faster retreats. Second cast usually lands. |
| Swordfish | Deep troll rig | $40 | Duels the line before tiring. Do not reel during the charge. |
| Lantern Squid | Glow lure (deep) | $48 | Ink-jets your gunner on hook. The payout covers the laundry. |
| Anglerfish | Glow lure | $55 | Only bites in the dark hours of the Abyss. |
| Pufferfish Prime | Boss — no lure | $250 | Three-phase boss. Trophy carcass sells for serious chips. |
The big one has its own guide: Pufferfish Prime, phase by phase.
Island 4 · Coral Reaches
High-tier lure country, and home of the drip economy’s favorite invertebrate.
| Species | Best lure | Base value | Field note |
|---|---|---|---|
| Lionfish | Barbed rig | $60 | Beautiful, venomous, and fully aware of both. |
| Manta Ray | Deep troll rig | $75 | Glides in long runs — tire it with steady side pressure. |
| Reef Shark | Steel leader | $90 | Fights back. Bring the SMG friend. |
| Sunken Chest | Grapple hook | $200 | Not a fish. Nobody asks how it fights the line. |
| Drippy Urchin | Golden hook | $150 | The drip premium is real. Casino whales pay extra. |
Island 5 · The Golden Isle
Endgame spawns — most of them need the mythic lure, and one of them is the jackpot.
| Species | Best lure | Base value | Field note |
|---|---|---|---|
| Comet Tuna | Star spinner | $140 | Blinks like the lighthouse. Match your lure to its pulse. |
| Abyssal King Crab | Reinforced trap | $180 | Ten legs of attitude. Takes two crew to haul over the rail. |
| Ghost Marlin | Charmed golden rod | $320 | Endgame chase fish; despawns if the boat is loud. |
| Leviathan Fry | Mythic lure | $260 | A baby. The mother is the final boss. Sell it fast. |
| Golden Sardine | Luck charm | $777 | Slot-cabinet jackpot fish. Yes, it is a flex. |
Which three rules make the whole list click?
Missing a species for Fishipedia Complete? Check the lure column against your tackle box first — most gaps are one shop purchase away, not one lucky cast.
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